I have a lot of issues with this game, which sucks because I love the other Infectonator games. My first issue comes across kind of vain, but I couldn't overlook it. "A scientist, a construction worker, a cop...and a GIRL." Really, 'a girl'? The other characters are named by their occupation, but she is just the girl? That really annoyed me. It stands out majorly and it's the first thing I saw.
My other issues relate to the gameplay (or lack thereof). The major flaw I noticed right off the bat is that the game is supremely picky about exactly when you can click on your survivors, and it's also very snooty about whether or not it will listen to you. It seems mostly content to ignore my input. The extremely limited time you get to plan for the arrival of zombies is ridiculous, made even more so by the clunky, floundering controls. The tutorial gave me what felt like a year, but the next mission I went out on gave me all of 5 seconds. I wrestled so much with simply getting this game to respond to my clicks that my entire party was dead by day two. The frustration of clicking and clicking only to be ignored made this game unplayable.
I'm upset that I can't like this, because I love the idea of it. The mix of gameplay styles is really interesting, and reminds me of State of Decay in a positive way. But the very basic mechanics of the game barely function half the time, and that makes me sad. I would never give you money, even for early access, knowing that this is the product I'd be getting. That's just the honest truth about it.