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Octoraffe

47 Game Reviews

10 w/ Responses

It's funny how people find this so deep and moving. I disagree. I can see what you've tried to accomplish here, that Love is not always the fairytale version in movies and books. That sometimes Love can mean something very different. But I see a mentally ill man who hears voices raping and killing a woman. Serial killers claim this as Love, which is obviously your end point here. But why is that so deep? I feel no sympathy for this man, who forced a woman into that position and then took her life, and yet I am supposed to feel for him. This story isn't touching, it's terrifying. I didn't have to think about this at all, you didn't actually give me anything to think on. You said "But what about rape and murder, isn't that love?" And the answer is of course NO.

Nice attempt, though, and I still enjoyed it. I just wish you hadn't advertised this game as something it isn't.

Pretty good flash animation, but I had some serious problems with this game. First of all, I couldn't complete it as of the time this interview was written, since I had 6/7 map pieces and have explored everything that I think I can explore as thoroughly as possible. The locations of the map pieces are not very intuitive. You tried to create one of those time consuming, detailed point and clicks (Monkey Island, The Blackwell Legacy, Gemini Rue) but used the simple mechanics of a flash game and the laziness of your own personal game making. The map pieces aren't even real items.. you don't find them, they are almost like a reward for playing the game. This is silly, since the whole point of this game is to collect them and leave.

Secondly, this game is BORING. It's about zombies, but there's nothing creepy about it at all. Nobody cares that your character is a zombie, and for some reason while all other zombies are shambling undead murderers, the main character is lucid, mostly non-violent, and grossed out by his own being. There is actually no special reason for this character to be a zombie, because it only comes into play twice: when you wake up and forget how to read (wtf) and when you bite the drunkard. That's it. No one ever even MENTIONS the fact that you are a zombie. Not even the guy who shoots the drunk the instant he turns into the undead. You created a Mary Sue zombie character for absolutely no reason.

Thirdly, no one has a name? "Gardener", "Little Girl", "Shopkeep", "Drunk"? Really? You couldn't spend some time at least naming these characters? This is just one of the ways in which the creators of this game avoided having to do any work. No names means no characterization. No one even has a personality here, everyone is just a catalyst for the game to be over.

I've never played a game that just wanted to be over so badly. The whole time, every action is just screaming "Get through it so we can end this". I'm not even interested in where Zomboy is going, because neither is he! Nobody cares about anything, even though the world is ending around them and they're supposed to be a travelling convoy of survivors. It feels like everyone is on vacation.

Overall, I found this to be a fairly poor game, considering all the potential there was for it. Good flash animation, beautiful painted backgrounds, but otherwise unremarkable and not worth playing. One star for the art.

This game is short, easy, and uninteresting. There wasn't a single moment where I even had to hesitate to think about a puzzle. Not only that, but the sound is low-quality and the graphics are blurry. This game looks very much like one of those "3D" games from the early nineties, before good graphics existed. Overall a rather boring and uninspired little game. Sorry.

I love the premise of this. Sitting in the dark, doing dangerous and illegal things all for a story. It's the typical "journalist takes himself too seriously" story. However, I found it lacking in detail. I think you should make a sequel that continues the story, making it longer and more elaborate. Mixing the "chat" setting with the typical point'n'click, explore-your-surroundings kind of game would make this a really immersive experience.

I only played once, and I'll try not to spoil it for new players, but I got a pretty decent ending. This game has very little replay appeal.

However, to the creator and to players reading the comments, this game IS WORTH PLAYING. It's a very creative experience.. I really did feel like I was sneaking around where I shouldn't be on the Internet. Lost a star and a half for no replay value and short play time. Thanks for this!

This isn't funny or original. It's not even remotely interactive, so I don't know how it even got into the Games section. People actually spend a lot of time making great games to share with the community here, so it isn't necessary to waste everyone's time creating things like this just to bother people. I know you probably think you were very clever, but this really isn't.

You know, I was at first going to rate this a bit lower, due to the art style (which is ever slightly rudimentary, compared to other point and click games on this site). However, upon playing through the whole game, I changed my mind. The message at the end is very good, and I found myself very attached to Screech, despite how briefly I was involved in his fictional life. That's something special, to be able to immerse people in a world so totally, and then just as quickly pull them back out. Wonderful.

I also enjoyed exploring the environment, and how many objects had messages. Every book had a title, and the shelves of bright rectangles became a library. There was a lot of detail in this game without getting the player too muddled up in reading, or puzzling, or anything else Adventure games usually have.

So, with that, I give you a 4.5/5, with the half star missing because I still believe that the art was lacking here. But it's such a minor flaw compared to the rest of the game!

I see what you are trying to do here, and it's a good kind of game, however the programming flaws in this game, and the unoriginal concept - Angry Birds, anyone? - make this a fairly poor submission. The view does change when a ball (spinning cat?) is shot from the slingshot, but you can only pan the view afterward when you use the arrow keys, which also control the cats. The projectiles do not leave the gameplay screen after they are shot... they are there indefinitely, all moving in unison. This makes it impossible to pan the camera properly, because if one projectile gets caught on an obstacle, the view stops moving.

Apart from the camera control issues, there are many other flaws in this game. For instance, the ball and sling do not show up until you click on the wooden pole. When you do manage to fling a ball, the physics are heavy, and it doesn't even roll as a ball should. You instruct the player to use the arrow keys to roll the ball, but you have to ram the robots into obstacles to destroy them. Even if you destroy all robots on screen, you still get a game over. There are also very shoddy physics on the wooden blocks and the robots. The gravity does not let the objects react naturally, and even if I smash into a robot, it does not always break. These mistakes unfortunately make the game rather unplayable. However, even if it were able to be played (and subsequently enjoyed), there is no challenge. The robots are stationary, and you have complete control over the ball even after you shoot it. It begs the question of why the player must shoot the ball at all, since it can simply be rolled to its destination.

Finally, there are audio flaws. I have stopped playing the game in order to write this review, the sound effects for shooting the ball still loop occasionally, as if I never stopped playing. There is also no music whatsoever, which causes the game to lose its energy entirely.

On a positive note, the rolling is very smooth and easy to control, so well done on that.

Overall, it feels very unfinished, and resembles Angry Birds in almost every way, including a wooden structure housing the robots to shield them from the balls. You even have a loop of birds chirping in the background. Some more practice with coding/programming games is necessary before this game will turn into anything that is playable and enjoyable by the online public. It is clear that you have high ambitions, but you should use them to produce a high-quality, original game, instead of a half-formed knock off of a game that is already a hit.

Good luck on your future endeavors.

Painter, sculptor, illustrator. I play way too may games on Newgrounds, and upload art roughly once every 100 years. Nice to meet you!

Age 32, Female

Painter/Illustrator

USA

Joined on 2/23/12

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